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Alien Resurrection

PlayStation / Shooter

Launch

A native port of Alien Resurrection made by static recompilation, with high resolution, widescreen, a steady 60 fps and mouse and keyboard controls.

Runs on Windows

Check the project’s instructions for original game files and setup requirements.

Project details and sources

Alien Resurrection: Recompiled

By DiegoDeDios

Requirements

  • Your own Alien Resurrection PS1 disc image, USA (SLUS-00633), as a .cue with its .bin tracks. A GPU with Vulkan or Direct3D 12.

What changes

  • Widescreen up to 32:9
  • Steady 60 fps
  • Internal resolution up to 8x
  • Mouse and keyboard aiming
  • Quick save
  • No polygon jitter

About this game

Gameplay is standard FPS action, with limited ammo and plenty of hazards to detour around or find the switch to deactivate. The player switches between the four main characters at each level change, each with a slightly different set of abilities (Call has a motion tracker, Christie has his twin pistols from the film). Levels are based around keeping the Auriga running, and making their way through the ship to escape. This was to be Fox Interactive's last Sega Saturn game, but development was pulled on the Saturn version before it was completed. PC and Dreamcast ports of the game were also planned but were never developed due to the original title's poor sales.

Original developer: Argonaut Games

Sources