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Animal Crossing

2001 / GameCube / Simulator

Launch

First-person VR version of Animal Crossing for SteamVR and standalone Quest 3, built on the ACGC PC port and ac-decomp; needs the user's US disc image.

Runs on Windows, Meta Quest 3

Check the project’s instructions for original game files and setup requirements.

Project details and sources

Animal Crossing VR

By LiquidAzir

Requirements

  • Your own Animal Crossing GameCube disc image, USA (GAFE01, Rev 0), as ISO, GCM or CISO

What changes

  • Up to 4K resolution
  • HD texture packs
  • Unlocked frame rate
  • MSAA
  • Custom key bindings
  • Controller hotplug

About this game

Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world.

Original developer: Nintendo Entertainment Analysis & Development

Sources