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Army of Two
Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.
Runs on Windows
Check the project’s instructions for original game files and setup requirements.
Project details and sources
Army of Two Recompilation
Requirements
- Your own copy of Army Of Two
What changes
- Two-player split screen co-op
- Raw mouse aiming
- Unlocked frame rate
- 16x anisotropic filtering
- Language selection
About this game
Army Of Two throws gamers into hot spots ripped from current day headlines where they will utilize unique two-man strategies and tactics while seamlessly transitioning between playing with intelligent Partner AI (PAI) and a live player. When one man is not enough, it will take an army of two to fight through war, political turmoil and a conspiracy so vast it threatens the entire world
Original developer: EA Montreal