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Dragon Ball Z: Burst Limit

2008 / Xbox 360 / Fighting

Launch

Static recompilation of the Xbox 360 fighting game to a native Windows x64 build, using the ReXGlue recompiler and runtime.

Runs on Windows, Linux

Check the project’s instructions for original game files and setup requirements.

Project details and sources

Dragon Ball Z: Burst Limit Recompiled

By iExplosiveRage

Requirements

  • Your own copy of DBZ Burst Limit

What changes

  • Up to 8K resolution
  • Ultrawide up to 32:9
  • Unlocked frame rate
  • Online fights at 60 fps
  • DLSS and FSR upscaling
  • Mod support

About this game

The Dragon Ball Z universe makes its first appearance on the seventh generation of consoles with the release of Dragon Ball Z: Burst Limit. It features the detailed graphics and dramatic, seamless battles expected from a next-generation console. During each battle, you will find conditions that create new dramatic scenes with characters and movement reminiscent of the original animation. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offense and defense, due to added energy saving and fighting techniques. Use of special skills will no longer drain energy.

Original developer: Namco Bandai Games, Dimps

Sources

Image credits

  • mnl_97 / SteamGridDB — https://www.steamgriddb.com/grid/120440