
GODZILLA
A native PC port of the PS4 GODZILLA, with rendering up to 4K and 8K, even frame pacing, skippable intros and local achievements.
Runs on Windows
Check the project’s instructions for original game files and setup requirements.
Project details and sources
Minus Two
Requirements
- Your own GODZILLA PS4 game dump (CUSA02046, v01.01 or 01.00) as a folder with eboot.bin, sce_module and sce_sys. Needs AVX and Vulkan 1.3.
What changes
- Render up to 8K
- Keyboard and mouse camera
- Built-in cheats
- Stutter-free movies
- In-game settings menu
About this game
Godzilla is a Game Boy video game developed by Compile. Although it was released in 1990 (1991 in Europe), all of the monsters are from the Showa generation. The game is a port of an edition from the MSX console. Also the international version is slightly different from the Japanese version (different in-game character designs and behavior of the enemy characters). Various monsters that Godzilla had previously defeated, have kidnapped his son, Minilla, and hidden him somewhere inside the Labyrinth of Matrix. It is up to Godzilla to fight the monsters' attacks and solve their many puzzles, all while navigating a much larger maze. Monsters- Godzilla: The first playable character.
Original developer: Compile
Sources
Image credits
- MarczZZ / SteamGridDB — https://www.steamgriddb.com/grid/311702