
Super Smash Bros. Melee
Native Windows build of Super Smash Bros. Melee compiled from its decompiled C source, with Slippi rollback netplay and an unlocked frame rate, reading data from the player's own disc image.
Runs on Windows
Check the project’s instructions for original game files and setup requirements.
Project details and sources
Melee Unlocked
Requirements
- Your own Super Smash Bros. Melee GameCube ISO, NTSC 1.02 (USA)
- Your own Super Smash Bros. Melee GameCube disc image, USA 1.02 (GALE01), as .iso, .gcm, .ciso or .rvz. A PAL disc boots with limits.
What changes
- Slippi online with rollback
- Unlocked frame rate
- DLSS and DLAA
- 20XX and Training Mode mods
- Controller rebinding
- Online play with rollback
- Internal resolution up to 10x
- HD texture pack support
- Custom stage music
- 4x MSAA and CRT shaders
- UCF and adapter support
About this game
A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus.
Original developer: HAL Laboratory
Sources
Image credits
- Hi im Ruben / SteamGridDB — https://www.steamgriddb.com/grid/47342