



The Legend of Zelda: Majora's Mask
The flagship N64: Recompiled port: Majora's Mask statically recompiled into a native PC game with RT64 rendering, high frame rates, widescreen and mod support. Ocarina of Time support is planned.
Runs on Windows, Linux, macOS
Check the project’s instructions for original game files and setup requirements.
Project details and sources
Zelda 64: Recompiled
Requirements
- Your own copy of The Legend of Zelda: Majora's Mask
What changes
- High frame rate support
- Widescreen and ultrawide
- Gyro aiming
- Mods and texture packs
- Original N64 effects intact
- Custom asset mods
- Alternate assets toggle
- In-game menu bar
About this game
The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.
Original developer: Nintendo EAD Software Development Group No.3
Sources
Image credits
- https://www.nintendo.com/en-gb/Games/Nintendo-64/The-Legend-of-Zelda-Majora-s-Mask-269525.html Original-game screenshots, not a claim of any specific port rendering; local preview.