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The Legend of Zelda: Ocarina of Time

1998 / Nintendo 64 / Puzzle

Launch

Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.

Runs on Nintendo 64

Check the project’s instructions for original game files and setup requirements.

Project details and sources

Ocarina of Time decompilation

By zeldaret

Requirements

  • Your own copy of The Legend of Zelda: Ocarina of Time
  • Ocarina of Time ROM (N64)

What changes

  • Save states
  • Custom asset mods
  • Alternate assets toggle
  • Text-to-speech option

About this game

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system.

Original developer: Nintendo Entertainment Analysis & Development

Sources

Image credits

  • Imported local prototype artwork; attribution unverified