
The Legend of Zelda: Ocarina of Time
Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.
Runs on Nintendo 64
Check the project’s instructions for original game files and setup requirements.
Project details and sources
Ocarina of Time decompilation
Requirements
- Your own copy of The Legend of Zelda: Ocarina of Time
- Ocarina of Time ROM (N64)
What changes
- Save states
- Custom asset mods
- Alternate assets toggle
- Text-to-speech option
About this game
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system.
Original developer: Nintendo Entertainment Analysis & Development
Sources
Image credits
- Imported local prototype artwork; attribution unverified