
The Legend of Zelda: Oracle of Ages
Oracle of Ages and Oracle of Seasons rebuilt in C as native programs, with 16:9 widescreen, save states, save sync and screen filters.
Runs on Windows, Linux, macOS
Check the project’s instructions for original game files and setup requirements.
Project details and sources
Oracles Decomp
Requirements
- Your own Oracle of Ages and/or Oracle of Seasons Game Boy Color ROM, USA or Europe (.gbc, .gb, or a .zip/.gz holding one)
What changes
- 16:9 widescreen
- Save states with thumbnails
- Save sync across devices
- Fast forward
- Screen filters and scalers
- Remappable controls
About this game
The Legend of Zelda: Oracle of Ages is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Seasons. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Ages is said to be more puzzle-oriented than its counterpart being more action-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Ages and Oracle of Seasons were often credited as being two of the top games for the Game Boy Color.
Original developer: Capcom Production Studio 1
Sources
Image credits
- Sound/wave / SteamGridDB — https://www.steamgriddb.com/grid/42674